DEUS EX : MANKIND DIVIDED
Deus Ex: Mankind Divided is a CyberPunk (Action Stealth RPG) video game. It was developed by Eidos Montreal and published by Square Enix in 2016. [MetaScore of 85]
MY CONTRIBUTION :
UI TEAM :
UI Artists : Benoit Perreault, Damien Belleville, Louis Auger.
UI Devs : Jen-Philippe Croteau, Olivier Groulx, Guillaume Nantel, Martin Côté, Daniel Letendre, Daniel Fortier, Alexandre Richer, Amandine Reliat.
Screenshot from the motion graphics sequence I did for the Reveal Trailer. It's my interpretation of the Illuminati Avatars. Point cloud, aggressive depth of feild, black and gold, digital feel.
Illuminati Avatars morphing into the Hand.
Visual concept for the holo-table.
Glitch Effect design for the cinematic.
Jensen hacking into Versalife's data vault.
ShadowChild computer screens.
Motion graphics for the Dubai Mission Briefing.
Surveillance Camera HUD
Loading screen with story related infos, gameplay tips and animated background.
Main menus design
Augmentations tree layout, icons, navigation.
Augmentations icons I designed.
Items icons I designed.
I designed the recipe for the Smart-Vision visual style. It's my personal mix of color remapping, geometry highlight and object type stenciling.
I really wanted the Hacking mini-game to take full advantages of the graphics engine capacity. So I made a mockup video of what it could look in 3D. Here's a few screenshots of it.
Motion graphics sequence for the Picus News intro.
I created and rendered the VFX for the uncloaking transitions of the characters in a few cutscenes.
I wanted the GAME OVER screen to feel like the cybernetic body is failing and glitching to death.