I've been working in the game industry since 2003. I make interactive graphic design for interfaces (UI, HUD, menus, inventory, skill tree, missions briefing, cartography, logos, icons, etc...). I've worked in game development studios based in Montreal, Shanghai and Singapore. I contributed to AAA franchises such as : Deus Ex / Splinter Cell / Rainbow Six / Ghost Recon / Far Cry.
My recent experience on Deus Ex allowed me to create some motion graphic sequences for trailers and cutscenes. Some were displayed on props (devices and computers screens), other in glorious fullscreen :) For the near future, I’d like to build on this experience and focus my time on motion graphic. I also would like to explore other medias such as VR, films and projection.
Ubisoft Montreal : Senior Graphic / UI Designer
Eidos Montreal : Presentation Director (Graphic Design / UI)
Ubisoft Singapore : Presentation Director (Graphic Design / UI)
Ubisoft Shanghai : Senior Graphic / UI Designer
Deus Ex : Mankind Divided
Ghost Recon Phantoms
TMNT : Turtles In Time Re-Shelled
Far Cry 2
Tom Clancy's End War
Splinter Cell : Double Agent
Rainbow Six : Lockdown
Rainbow Six : Black Arrow