Released in 2016, Deus Ex: Mankind Divided was developed by Eidos Montreal and published by Square Enix, earning a metascore of 85. As a "UI Director / Lead UI Artist" on the project, I was involved from pre-production all the way through to the game's launch. Working closely with the Creative Director, Art Director, and Game Designers, I helped define the UI visual style, mechanics, and solutions. In addition to my work on the UI, I also created motion graphics sequences for the reveal trailer and some cut-scenes.
Deus Ex: Mankind Divided follows the return of Adam Jensen, a former private security officer who has been enhanced with new technology and body augmentations. As he works with a special Interpol unit, Task Force 29, to capture a terrorist group of augmented humans, he also secretly assists the hacker group known as the Juggernaut Collective in their efforts to confront the Illuminati.
UI ART TEAM :
Benoit Perreault
Damien Belleville
Louis Auger
UI PROG TEAM :
Jen-Philippe Croteau
Olivier Groulx
Guillaume Nantel
Martin Côté
Daniel Letendre
Daniel Fortier
Alexandre Richer
Amandine Reliat
DESIGNED AND ANIMATED SCREENS USED BY THE GAME CHARACTERS : EMAILS, NEWS, HACKING, MISSION BRIEFING, SECURITY SYSTEM, ETC...
I WANTED THE HUD ELEMENTS TO FEEL LIKE AUGMENTED REALITY. SO WHEN YOU ARE MANAGING/TWEEKING YOUR WEAPONS, THE UI IS ON IT AND TRACKING IT.
// THE SMART-VISION. IT'S AN AUGMENTED REALITY OCULAR SYSTEM. IT HIGHLIGHTS : THREAT, LOOT, DEVICES, SECURITY SYSTEM. WE BUILD A FUTURISTIC A.R. IT'S A MIX OF COLOR REMAPPING, GEOMETRY HIGHLIGHT AND OBJECT TYPE STENCILLING.
DESIGN OF THE HACKING MINI_GAME IN 3D. // SOME NODS ARE REPRESENTED BY ABSTRACT FRACTALS GEOMETRY, OTHER ARE MORE ICONIC. _IT HAS A MACRO PHOTOGRAPHY FEEL.