I’m an Art Director and Designer based in Montreal, with 20+ years of experience creating visual identities, graphic systems and digital experiences for games and entertainment.
My work spans branding, graphic design, UI, motion and visual storytelling, with a focus on building coherent and memorable visual languages.
Over the years, I’ve had the chance to contribute to some of the industry’s most recognized franchises, including Assassin’s Creed, Deus Ex, Far Cry, Splinter Cell, Rainbow Six and Ghost Recon. I’ve worked in Montreal, Shanghai and Singapore, collaborating with artists, designers, developers and creative teams from around the world.
I’m interested in the space between idea and execution, finding the right concept, giving it a strong visual voice, and sweating the pixels that make it work. When I’m not designing for games, I’m usually taking photographs, making street art, or looking for interesting things to put through Photoshop.
SELECTED EXPERIENCE
Ubisoft Montreal : Art Director
Eidos Montreal : Presentation Director (UI and Graphic Design)
Ubisoft Singapore : Presentation Director (UI and Graphic Design)
Ubisoft Shanghai : Senior UI & Graphic Designer
SELECTED CREDITS
Assassin’s Creed
Deus Ex
Far Cry
Splinter Cell
Rainbow Six
Ghost Recon
TMNT
Art direction · Branding · Graphic design · UI · Motion · Visual systems
info@benoitperreault.com